So, the core game is smooth, tactical and intuitive to play. CoH is all based in reality, and anyone with a passing understanding of WWII knows what units, do what. There is no need to read in-game ‘codex’ to know what a Zurg does, or how many Sqwanch Blings and Snothscor Unit costs. I know that if I put a machine gun crew overlooking a capture point, they will be able to keep that locked down… unless the Germans throw a Panzer or something at them. As mentioned, force multipliers like artillery, snipers and armour has a real effect on the battle-scape. Attack or defend a location, create a base of operations, move units to control resource points and win the battle. This time, focusing on the Italian theatre of war, where hills and mountains where a huge part of the battlefield. With CoH3, the core gameplay from the previous games remains largely unchanged. Read the Company of Heroes battleground, play the advantages. Not to mention the sheer attention to detail, made the CoH series a total winner in my books. New to the series is a much heavier weight on what a tactical advantage verticality offers, using the high ground is crucial when planning. I love the accuracy afforded to real world “force-multipliers” and their effect on the immediate battlefield. CoH is focused on a single battle-scape, with deep WWII realism. Where the scale is more intimate, than the sweeping, nation conflict found the Total Wars or Command and Conquers of this world. What I love is that CoH had this unique space in the RTS world. I played “A LOT” of Company of Heroes 1 on PC. Surprisingly though, it’s actually some of Relic’s single-player design choices that has caused me concern. Company of Heroes 3 (CoH3) has had the gamepad or controller conversion treatment, and pleasingly I can report the experience on PS5 is excellent. PC Real Time Strategy (RTS) games live and die by their control system when ported to Console.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |